Are you interested in other games that Slightly Mad Studios may develop in the future?

13 Comments

  • Nuggies - 7 years ago

    No. Your CEO should not be insulting customers.

  • Victor - 8 years ago

    Superb game but keeps crashing. Very frustrating. It would be nice to be able to save game in pitstops like "Le Mans 24 Hour". I like the adventure of long races.

  • Chuck - 8 years ago

    I am a 76 yr old male who did some dirt track racing in much younger years.
    This sim has been great for refreshing old racing memories.
    I love the adjustable AI competition. Not all of the purchasers have hyper reflexes.
    I love all of the classes and tracks that I can drive without having to build points or pay extra.
    Thank you to the development team for this great program.

  • Martin Lewis - 8 years ago

    If they're gonna be as bug ridden & threadbare as P CARS, I'm not gonna be interested. You guys really need to work out why there are so many bugs in your games, & sort them out! All the best.

    :-)

  • Robert Dallas - 8 years ago

    Fool me once, shame on you. Fool me twice, shame on me. Not interested in a sequel. I was promised a sim, and I wasn´t delivered one. Focus on less cars and classes, but get them right.

    Provide information about sweetspots for tyre, brake, engine temps of every car. Make overheating have consequences. Recreate the real series pitstop times and tyre wear. Make genuine fans of a given racing series feel at home when playing in that class.

  • Clayton - 8 years ago

    Love it, but I'm pretty confused as to why a racing sim doesn't have a safety car or virtual safety car. The safety car is one of the BIGGEST strategy variables in a race. I race in two online leagues and the feedback I've heard is pretty much the same - confused as to why something so simple was omitted.

    But other than that killer game

  • Nic - 8 years ago

    Slightly madd studios, I commend you on a good attempt to provide us with a sim-like arcade game that true racers can appreciate. You Guys have given us a good platform for realistic racing that a pretty wide demographic can enjoy. The bar would obviously be set high and you're going quite well but like any other business, you clearly have to maintain your profit and can't give us all of what we ask for. Keep up the good work however, project cars is definitely a better sim-like experience than forza and GT, so you've basically done what you needed to do. Keep listening to us, and hopefully in the sequel at some point it would be perfectly simulated like iracing. Great survey btw! Keep this thing going for people who actually race and know how cars are supposed to handle. My biggest grief is that the realism factor of setting up a car, is not as realistic as I would like it to be. The general concepts are there but the detail in how each car behaves after certain setup changes, it's not great. Nonetheless, I'm happy with the attempt. Cheers

  • geoff - 8 years ago

    These polls are SO BAD. So many questions just begging for an "other" or "all of these" or just another option for when not a single one applies.

    I picked "in any genre" but it's anybody's guess if you choose to make a game or games in other genres whether I'll actually be interested in them.

    If you make another racing game in the same vein as PCARS then I'll be pretty sure it's going to kick ass and I'm likely to buy it.

    If you make another game in a different genre I'll probably take a look if/when I hear about it but clearly the game comes first, I'm not going to run out and buy it just because you made a game previously that I like a lot.

    If you cats want to branch out and you think there's a market, it seems to me you've got what it takes to put out a quality product. I'd love a more refined and further perfected PCARS myself (or a sequel, as it were), but I hope SMS makes the games SMS wants to make.

  • Jose Antonio - 8 years ago

    I play this game just a month ago. I have played a lot GT4, GT5 and GT6. This game turns those to mario kart level. Its a game that break too many barriers, and i think, and hope, to have a brillant and long future. Its weaks points for me: 1.-It can have more cars and brands, altough i think this is a question of time. 2,.- despite the DLC stuff is great, specially the lotus pack, i think its too much to pay (i mean buy all the DLC).
    Its strong points:
    Real racing (sounds, practice, qualyfing, dynamic weather, day to night, ALL CARS UNLOCKED, race calendar, many racing disciplines, great physics), great support (updates).
    Awesome game!

  • Tenacious D - 8 years ago

    This is not a great start to a great racer. This is a continuation from the Shift games, which were also rather weird racers. SMS is giving me the impression that they took what little knowledge they had from Codemasters in being able to get a car around a track in a better than arcade fashion, but then came short in being able to go all the way into sim territory. The knowledge and expertise in coding a proper tire model, admittedly a bear even for a good team to get pretty close, seems elusive to these guys. This game has all the flavor of early Forza and Gran Turismo games - on PS2 - in feel and handling. The simplified physics is undoubtedly why they can get up to 50 cars on track. But whole lotta cars in a race doesn't make for a great racer. A great racer is built on a great physics foundation. It has great handling. It has great game features. It has great bug free code. All the excuses they had about the Shifts ring hollow now that they had the freedom to do what they wanted. This feels entirely like a mod done to an old racer from the days of Windows 2000.

    One thing I forgot is that the style of music makes no sense. Who decided it would be cool to have a dismal, depressing soundtrack right out of a disaster movie? Good grief, you guys are strange...

  • bosnianracer - 8 years ago

    I cannot agree with other posters above any more. This is a great start to a potentially great franchise. It is nice to have a "true race drivers" game and the variety not offered in GT and Forza games, but while there are so many great things in this game it is far from ironed out. Things like poor weather tracking, extremely inconsistent weather driving, sub par tracking of metrics and driver stats, etc could and should all be improved upon before setting off to make PC2. Adding more crap doesnt make a better game, making a bug free game, top notch physics and handling, and an all immersive race driver experience does. I can only say keep up the good job, but please take into consideration all the criticism and fix things before moving on to the next iteration. I really have enjoyed PC's potential, but it did get maddening tedious and unexplainably frustrating at times.

  • Tenacious D - 8 years ago

    I can only reiterate what I posted before. P CARS really should have been "all that," but it's not. Not a great sim, doesn't have great handling or physics, doesn't have tire sounds, isn't free of weird bugs... it all accumulates into a rather odd racing game. It's pretty fun, but... just not what was sold to us. Oh, and my God your weather sucks.

    PCARS 2 had better be one HELL of a racing sim, because my enthusiasm for PCARS 1 is pretty low, and I see no point in buying into more of the same. Especially not while I have a better racer in Forza 6, as messed up as it is too, RaceRoom is an EXCELLENT sim, and GT7 is nearing release.

  • ladn - 8 years ago

    I write this again ...
    I think you are thinking about pCars2 before the end of developing pCars.
    Still many bugs, few tracks and cars.
    At the moment the biggest attraction for me is the VR support, the Assetto Corsa and RF2 with the 0.8 SDK no longer have.

    Do you want to devote to pCars2 liberen tools to develop community pCars.
    as the AC and RF2.

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