Q.1
Atari had a history of using the names of female employees--legend has it, as tribute to the size of certain physical assets--for its in-development hardware. "Candy" and "Colleen" were the production nicknames of which two Atari platforms?

Q.2
What was an early codename for the Mega Drive/Genesis, even referred to as such in its initial announcement in a Japanese magazine?

Q.3
While Saturn was the only one that was used for a final product, Sega used other planet-based codenames for most of its mid-90s hardware. First conceived of as a standalone console with the codename "Project Venus," when the 32X's development switched over to just being an add-on, its development name changed to what?

Q.4
"Project Reality" was an early code name for what console?

Q.5
What eventually became the Atari Jaguar began as two separate consoles being developed in tandem. What fellow big cat species served as the codename for the ultimately scrapped second console?

Q.6
Which of these was a planned final name for the Nintendo 64, even seen in some of the arcade games that were destined for release on the platform?

Q.7
Which of the following was NOT one of the Dreamcast's development codenames? (Hint: the correct answer was an early codename of the game that eventually became Shenmue)

Q.8
Which platform was going by the codename "Project Café" up until its official E3 unveiling?

Q.9
Though the media and the public loved referring to what would eventually become the Xbox 360 as the "NextBox," which of these X words was actually the system's official codename?

Q.10
Which of these was NOT the codename of a Nintendo platform?

Q.11
"Atlantis" was a planned name for which handheld console?

Q.12
Which handheld system was known by the generic codename "Next Generation Portable" in its first public press conference unveiling?